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Offensive. Quality. Trade I guess? You're pretty open here since you don't need Influence, Admin, or Humanist for a Tall game. Influence could still be nice if you find yourself expanding through PUs. Innovative, Economic, Offensive, and Quality are your Space Marine build, and Diplomatic, Quantity, and Economic are your basic Tall requirements.. Hot pot 757 and korean bbq newport news photos

Influence, Defensive, Religious, Offensive, Economic, Quality, Innovative and Aristocratic. With the policies involved with these idea groups, you'd be looking at upwards of 125% discipline, about 70-80% morale of armies, 50% infantry combat ability, 20% cavalry and artillery combat ability, and about 50% siege bonus. Quality is over-rated for Prussia (early on anyway). You already stomp the snot out of most armies that come your way with just Offensive ideas, it seems better to go with Quantity after so you can end up in wars against multiple large enemies (France, Austria, Russia, whatever is left of Poland after expanding into them, etc) on multiple ... Provence -> Sardinia Piedmont-> Prussia is my favorite- no need to rush the Prussia formation since the government is hard to deal with before tech 23. This gets you a Prussia with 30% diplo annexation cost, troops that drill even faster and will never lose their drill (with the monument in Austria), 5% admin efficiency, 10% goods produced, and 1% …Check who Poland has rivaled, look to them for allies as well. Build up an allies network, get them all to the point of agreeing to go to war with Poland or one of its Allies that allows you to co-belligerent Poland, and then declare war and hide your armies away from the Polish border. Let your allies do the work of depleting Polish armies ...Here's what to know about floating in the natural salt pools of Chile's Atacama Desert, plus which ones to visit and how to get to San Pedro de Atacama. The Atacama Desert is a des... Sort by: cantlurkanymore. • 8 yr. ago. humanist ideas are great if you'd rather not deal with rebellions so often, and as prussia, its possible to blob considerably into territory of differing religions and cultures, which means the religious unity and fewer years of separatism are a huge help. you can never go wrong with -2 unrest and the ... 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte...A lot can go into deciding which travel straws are the best as there are so many colors, materials, lengths, and shapes out there. We may be compensated when you click on product l...Then, and mostly important, form Sardinia-Piedmont. They have INSANE mission rewards including +5% Administrative efficiency, +10% Goods produced modifier and +2% missionary strength, all easy to complete. And THEN form Prussia. From these, you can skip Austria, but I really recommend forming Sardinia-Piedmont first (if you form Prussia …Are you looking for some makeup no-no's for daytime brides? Check out these 10 makeup no-no's for daytime brides. Advertisement We're just going to be honest and tell it like it is...TO hast pretty decent Government reforms and nice ideas to boost your ability in wars/battles. In my games with TO so far, I just take back crownland 3 times and develop 1 province once. Only costly thing is to manage +1 stability and voila, no Danzig event ( there is a decision to deal with the Prussian confederation).Provence -> Sardinia Piedmont-> Prussia is my favorite- no need to rush the Prussia formation since the government is hard to deal with before tech 23. This gets you a Prussia with 30% diplo annexation cost, troops that drill even faster and will never lose their drill (with the monument in Austria), 5% admin efficiency, 10% goods produced, and 1% …JonBLuvin. • 1 yr. ago. Permanent modifiers are just that, permanent. That’s why tag switching is so powerful. Do a Dithmarschen start and stack modifiers up to Germany. I think you can get +40% (might be 30%) goods produced. You …White trim with wood doors is the perfect design idea for anyone looking to bring a balance of class and earthy tones into their home. Expert Advice On Improving Your Home Videos L...The Polish-Lithuanian Commonwealth (Polish: Rzeczpospolita Obojga Narodów) does not exist at the beginning of the Grand Campaign, only being playable between July 1569 and 23 October 1795.It is a formable country, formable by both Poland and Lithuania.. The Commonwealth was established by the Union of Lublin in July 1569, …Oct 31, 2017 · Introduction. This is a basic guide to form the powerful Kingdom of Prussia as the Elector State, Brandenburg, based on the state of the game as in version 1.22 with all major DLC's except for the Third Rome. As you're probably aware, there are many variables at play in EU4 and no two playthroughs will be the same. With that in mind, let's begin! The Mongol Empire is a reformable country in Asia. It can only be formed by the Golden Horde, the Ilkhanate, or the Yuan which are also formable nations and have to be formed first and the Mongol Empire itself can also only be formed if the forming country has Tatar or Altaic primary culture. Reforming the Empire will also grant the forming ...Oct 31, 2017 · Introduction. This is a basic guide to form the powerful Kingdom of Prussia as the Elector State, Brandenburg, based on the state of the game as in version 1.22 with all major DLC's except for the Third Rome. As you're probably aware, there are many variables at play in EU4 and no two playthroughs will be the same. With that in mind, let's begin! Immediate effects. Hidden effect: Sets the country flag pru_confederation_happened; If burghers have at least 40/50/60/70/80 influence . Danzig gets respectively 1/2/3/4/5 cores on a random province in East Prussia or West Prussia (except capital) . If these Provinces are part of the HRE, they leave the HRE; If Danzig …Brandenburg starts with 6 provinces in the HRE with only 57 development. Although a fairly small nation, it’s widely popular with EU4 players. The main reason is that forming Prussia from Brandenburg is a natural progression in game. And Prussia is a very strong nation with one of the best militaristic national ideas.Jul 24, 2020 · However, there are both pros and cons to reforming into Prussia. Saxony has excellent ideas and traditions focused heavily on diplomacy while Prussia's traditions are purely military. The formation of Prussia requires the player to be either Protestant or Reformed. Switching religions requires some planning beforehand, otherwise the process ... This is a guide on eu4 idea groups. In this video I'll tell you how should you choose ideas, will tell everything about every idea group, tell you their purp...A lot can go into deciding which travel straws are the best as there are so many colors, materials, lengths, and shapes out there. We may be compensated when you click on product l... Frederick II 22. lis. 2014 v 18.58. Although it is fun wiping out 70k stacks with a 30k stack. #2. Badpak 23. lis. 2014 v 12.49. First diplo, defensive, innovative. Those 3 are a must. Then i'd say get all the military ideas ( aristocratic, quality, offensive and maybe qualitiy if you're short on manpower). Sep 3, 2018 · Brandenburg starts with 6 provinces in the HRE with only 57 development. Although a fairly small nation, it’s widely popular with EU4 players. The main reason is that forming Prussia from Brandenburg is a natural progression in game. And Prussia is a very strong nation with one of the best militaristic national ideas. Lübeck's powerful national ideas allow it to dominate the Trade power in any trade node by owning only a few Trade Centers in that node. The Trade Centers it owns have their trade power boosted by its national idea of +20% provincial trade power modifier, if the center is within a Trade Company then it gains a further +100% boost, all topped off …However, it is better used centralising states in this case. Using this, I was able to create Prussia with over 9k development, with plenty of gov cap left to spare. Note: I have not finished centralising all of the states, which is why the used gov cap is above the theoretical value of 614 (9k dev * 0.01 + 103*5).Mainly the innovative-quality policy combat ability nerf from 20% to 10% and the hit to army tradition ideas (Quality now gives only +0.5 tradition and Defensive tradition is replaced with tradition from battles). So far I went with Diplo - Offensive - Religious - Quality - Quantity. Administrative is an interesting one for Prussia.The simple answer is quality for navy + land military and offensive for pure land military but there’s more to it than that. Offensive is better early game because of siege ability and force limit additions whereas quality is better mid to late game because discipline, combat ability and artillery become stronger.Pros of becoming Prussia +15 Discipline +0.5 Army Tradition -25 Covert Action Impact -10% Stability cost +20% Morale -1 Army Tradition Decay +20% Infantry combat ability +25% Manpower -10% Recruitment Time Recruitment time and stability cost aren't a lot of use to me, but the others are great. Cons of becoming Prussia Other than ideas, make sure to keep your forts maintained for the +1 army tradition from maintained forts, keep your armies drilling constantly, and take discipline or morale advisors during war. Protestant grants +5% morale and +2.5% discipline and some manpower recovery speed. Reformed grants +10% morale, which is roughly equal in power. A lot can go into deciding which travel straws are the best as there are so many colors, materials, lengths, and shapes out there. We may be compensated when you click on product l...In 1945, East Prussia was dissolved, and the lands were distributed among Poland, Russia and Lithuania. As such, there is no single name that refers to the former province as a who...The simple answer is quality for navy + land military and offensive for pure land military but there’s more to it than that. Offensive is better early game because of siege ability and force limit additions whereas quality is better mid to late game because discipline, combat ability and artillery become stronger.Jul 1, 2021 · Keep an eye on aggressive expansion as appropriate and - it pays to be more patient especially with how heavy AE is in the hre, but the extra diplomats from diplomatic ideas should help a lot in avoiding coalitions. Military idea sets arent strictly necessary if you form prussia - but it is a lot of fun to play for super soldiers. Are you looking for some makeup no-no's for daytime brides? Check out these 10 makeup no-no's for daytime brides. Advertisement We're just going to be honest and tell it like it is...Here is the easiest way to form prussia (moght require a few restarts). Do the estate clicks, ans all other things u usually do like recruit to 1 above forcelimit have an army composition of infantry and just 2 cav. Now comes the restart/savescumming. Ally poland, austria saxony and one more elector.Frederick II 22. lis. 2014 v 18.58. Although it is fun wiping out 70k stacks with a 30k stack. #2. Badpak 23. lis. 2014 v 12.49. First diplo, defensive, innovative. Those 3 are a must. Then i'd say get all the military ideas ( aristocratic, quality, offensive and maybe qualitiy if you're short on manpower).Red: NEW. Now to the changes: The Traditions and Ambition are unchanged. Prussia still enjoys +0.5 Yearly Army Tradition and -10% Aggressive Expansion Impact as well as …Quantity second, as the Teuton's national ideas are militaristically front-loaded. You could pick Defensive, as it's one of if not the most impactful early military idea group with its boost to morale, but the group isn't as useful, especially in later stages of the game, as doubling the number of men you're able to field at once.Saxony begins the game in 1444 as an elector of the Holy Roman Empire.It is a challenging nation to play, with the potential to form Prussia, Germany or become leader of a united Holy Roman Empire.. Since it finds itself in a central location in the HRE, Saxony can expand easily by picking off smaller nations.Admin as the third idea kicks in right around the time when you form Prussia. Admin is essential if you want to keep the Prussian Monarchy government form. For an HRE game, you might take Influence instead of Diplomatic. With the ideas above, this gets you 50% diplomatic annexation cost reduction from policies and ideas if you have Influence ideas.Brandenburg starts with 6 provinces in the HRE with only 57 development. Although a fairly small nation, it’s widely popular with EU4 players. The main reason is that forming Prussia from Brandenburg is a natural progression in game. And Prussia is a very strong nation with one of the best militaristic national ideas.In terms of economy Prussia gets +10% tax modifier, as well as -5% development cost which is nice. Sweden gets +10% goods produced which is way better, as well as -15% mercenary maintenance which is great if you use mercenaries. Of course the prussian monarchy is op af, but you can form Prussia as Sweden and keep swedish ideas.From world-renowned art collections to historic artifacts, these are the 7 best museums in Berlin to give you a taste of the vibrant city. Berlin is the capital city of Germany, da...Get ratings and reviews for the top 7 home warranty companies in King Of Prussia, PA. Helping you find the best home warranty companies for the job. Expert Advice On Improving Your...Plutocratic is one of the best military idea groups, but still not as good as Offensive, and it's only that good because of it's unrest and trade bonuses. You seem to be valuing money a lot if you make it S-tier. At best, A tier, but that's being generous. Indigenous...Prussia is a formidable military power in Europa Universalis 4 thanks to its powerful National Ideas, unique government reforms, and the Militarization mechanic. In …Mission tree, events, and national ideas for Denmark along with new naval doctrines for Rule Britannia owners: 2022-05-31 5: 1.34 Combat: Land combat changes for patch 1.34: 2022-05-24 4: Riga: Mission tree and events for Riga: 2022-05-17 3: The Livonian Order: Mission tree and events for the Livonian Order: 2022-05-10 2: The …More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop …Prussia, which was once the main state of the German Empire, is now referred to as the Republic of Germany, with its last-known capital as Berlin and having originated in Brandenbu...Check who Poland has rivaled, look to them for allies as well. Build up an allies network, get them all to the point of agreeing to go to war with Poland or one of its Allies that allows you to co-belligerent Poland, and then declare war and hide your armies away from the Polish border. Let your allies do the work of depleting Polish armies ...Sep 13, 2017 · A guide on how to play Brandenburg into Prussia!If you enjoyed this video, please like, subscribe, or follow on twitter and facebook!Facebook: https://www.fa... In terms of military benefits, German ideas only offer +5% discipline and 15% infantry combat ability. Prussia also has +5% discipline, a whopping 20% infantry combat ability, 20% morale and other, indirectly beneficial military bonuses such as yearly army tradition, less army tradition decay, lowered aggressive expansion impact and 25% manpower. Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. Also, you won't actually be able to afford full cannons immediately, obviously, so I usually add what I can afford whenever you get a new artillery unit. As for military ideas, it honestly does not matter, although if you want ...Jan 19, 2022 · owns at least 8 core provinces in North Germany region with Lower Saxon culture. has at least 100 total development. Hanover is part of a state. Effects. The country: becomes Hanover. gains 25 prestige. gets new missions. gets the event ‘ New Traditions & Ambitions ’, unless it is a custom nation. Prussian missions - Europa Universalis 4 Wiki. Please help with verifying or updating older sections of this article. At least some were last verified for version 1.35. …Ready to learn how you might secure a loan after a bankruptcy? Learn about bankruptcy and loans at HowStuffWorks. Advertisement Life doesn't stop after bankruptcy. You'll still hav...Sep 29, 2022. #3. As @Blizzrd33 said, you'd need either Maritime or Naval ideas to unlock marines as Prussia. You are better off with Maritime as that group gives marines FL on the second idea, while Naval only on the fifth, and as neither are a really useful pick for Prussia, you should just unlock the first two Maritime ideas, hire the ...The simple answer is quality for navy + land military and offensive for pure land military but there’s more to it than that. Offensive is better early game because of siege ability and force limit additions whereas quality is better mid to late game because discipline, combat ability and artillery become stronger.2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte...Religious ideas. Economic ideas. Innovative ideas. These grant +5% morale, +5% discipline, +10% infantry and artillery combat, and a few more siege bonuses. You can get even more bonuses by taking Quantity, notably +10% morale from the Quantity + Religious. Other than ideas, make sure to keep your forts maintained for the +1 army tradition from ...changes primary culture to Prussian. One random owned province with Saxon or Pomeranian culture as well as country's capital: Change culture to Prussian; gets the event ‘New Traditions & Ambitions’, unless it has custom or Prussian ideas. gets “Increased Centralization” for 10 years, giving: −0.05 monthly autonomy change, +1 …If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. Barely.Prussia is a formidable military power in Europa Universalis 4 thanks to its powerful National Ideas, unique government reforms, and the Militarization mechanic. In …Sep 27, 2022 · Prussia is considered one of the best nations for military conquest in Europa Universalis 4 - possibly even the top contender! Between excellent National Ideas for an elite army and the powerful Militarization mechanic shared with only a few other countries in the game, painting the map in Prussian blue is one of the most satisfying campaigns possible for players of an aggressive bent. Religious ideas. Economic ideas. Innovative ideas. These grant +5% morale, +5% discipline, +10% infantry and artillery combat, and a few more siege bonuses. You can get even more bonuses by taking Quantity, notably +10% morale from the Quantity + Religious. Other than ideas, make sure to keep your forts maintained for the +1 army tradition from ...Steam Community: Europa Universalis IV. This is a 2020 guide for Brandenburg in Europa Universalis IV, patch 1.29.6, and it discusses what are the best strategies for Brandenburg, how to manage the diplomatics at the start of the game, howComplete the conquest of Prussia, then take Silesia and Lusatia from Bohemia. Be sure to do this before Austria declares war for the PU on Bohemia. Also keep in mind that after Austria has the Bohemia PU, they will become hostile. Keep improving relations as you can, and keep your relations with Poland improved as much as possible.gets the event ‘New Traditions & Ambitions’, unless it has custom ideas or already has Bavarian ideas. gets new missions, unless it was Munich, Landshut or Ingolstadt. gains a permanent claim on all unowned provinces in: Lower Bavaria area; Upper Bavaria area; East Bavaria area. moves its capital to Munich, which gains 2 base …The 3 Idea Groups that arent strictly Military, that you should take as prussia are "Eco (cause more discipline), Diplomatic and Administrative" Administrative giving you +25% …In terms of military benefits, German ideas only offer +5% discipline and 15% infantry combat ability. Prussia also has +5% discipline, a whopping 20% infantry combat ability, 20% morale and other, indirectly beneficial military bonuses such as yearly army tradition, less army tradition decay, lowered aggressive expansion impact and 25% manpower. 4 Easter egg. 5 Converter-only. Each country has a unique set of strengths that make it different from most or all other countries. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Each country starts with national traditions, two bonuses that define the history and heritage of the country. Your primary initial goals in no particular order: Get history off right by fucking poland in their dirty perogi tasting asshole.Take land, release nations, break subjects, make lithuania disloyal when the PU happens. If they choose a local noble fuck them twice as hard for being stupid. Support Sweden's independence.4)Prussian ambition gives another 5% discipline. 4)Max militarism should give another 10%. 5)Mac absolutism after triggering court and country disaster should give 5%. 6)Take the discipline advisor for 5%. 7)You can get a bonus 10% discipline event if you have a skill 3 discipline advisor. Offensive. Quality. Trade I guess? You're pretty open here since you don't need Influence, Admin, or Humanist for a Tall game. Influence could still be nice if you find yourself expanding through PUs. Innovative, Economic, Offensive, and Quality are your Space Marine build, and Diplomatic, Quantity, and Economic are your basic Tall requirements. Jan 28, 2023 · Prussia is an ideal candidate for forming Germany because of their militant ideas and government. See the Brandenburg and Prussia pages for strategy on starting. Note that Poland will most likely have taken Königsberg (41) from the Teutonic Order so it is a good idea to ally Poland's rivals to obtain the province. There's two things to consider: ideas and units. Ideas: Prussia has +5% morale over Poland, +10% Infantry Combat Ability, equal discipline and manpower, and -33% cavalry combat ability vs. Poland. That's an easy win for Prussia, especially considering that from lvl 18 onwards Western tech has better cavalry than Eastern as well (lvl 22 being ...

As Bradenburg, EU4 leads players towards military dominance and forming Prussia. Its missions give claims on the land needed to create the popular formable nation and toward securing dominance in northern Germany. Although EU4 Brandenburg Ideas are not as militarily focused as Prussian ideas, they do offer some combat bonuses.. Dands auto sales melbourne fl

prussia ideas eu4

Canada is a formable nation located in the Colonial Canada region of North America, with its capital traditionally located in Ottawa. In the timeframe of EUIV, its territories are controlled by France, Great Britain, and various First Nations tribes, including Cree and Ojibwe. Although Canada was confederated in 1867, a skilled player can form ...Check who Poland has rivaled, look to them for allies as well. Build up an allies network, get them all to the point of agreeing to go to war with Poland or one of its Allies that allows you to co-belligerent Poland, and then declare war and hide your armies away from the Polish border. Let your allies do the work of depleting Polish armies ...its unfair to compare other countries to prussia militarily because prussia is such a monster Lol. prussia receives a mind boggling amount of military modifiers that always has them number 1. between their top tier ideas and their insane government interaction that can be manipulated with military mana, no one beats prussia 1 to 1. that's not to say other …Plutocratic is one of the best military idea groups, but still not as good as Offensive, and it's only that good because of it's unrest and trade bonuses. You seem to be valuing money a lot if you make it S-tier. At best, A tier, but that's being generous. Indigenous...Stacking speed does 2 things: 1)It makes expending at diverse borders very fast which is critical at eastern europe/steppes. 2)It messes up with AI's planning since it has hard time to calculte how he can avoid you. trade idea by itself is a good idea to make money and offers good policies.Complete the conquest of Prussia, then take Silesia and Lusatia from Bohemia. Be sure to do this before Austria declares war for the PU on Bohemia. Also keep in mind that after Austria has the Bohemia PU, they will become hostile. Keep improving relations as you can, and keep your relations with Poland improved as much as possible.As Bradenburg, EU4 leads players towards military dominance and forming Prussia. Its missions give claims on the land needed to create the popular formable nation and toward securing dominance in northern Germany. Although EU4 Brandenburg Ideas are not as militarily focused as Prussian ideas, they do offer some combat bonuses. When you get to Admin Tech 10, form Prussia and continue to work away at your claims from the mission tree. I also try to take Gotland and Riga as they have centres of trade. Riga you can usually take when you war with Lubeck, and Gotland you can often diplo vassalize. For ideas, I usually take Quality, Trade and Innovative (in that order). The Prussian ideas are stronger if all you care about is having the toughest army. German ideas are overall better and support general expansion more. In most cases, I’d choose German. I choose the prussian, maybe because I like prussia and it's history but also because I like this military thing. But thanks anyway."While other nations do battle, you lucky Austria, you wed." - Maria Theresa of Austria, Last of the Habsburgs (1717-1780) Austria starts the game as the Emperor of the Holy Roman Empire.It is located in Central Europe, bordered by Bohemia and minor German states to the north and west, Hungary and Cilli to the east, and Venice and … In terms of military benefits, German ideas only offer +5% discipline and 15% infantry combat ability. Prussia also has +5% discipline, a whopping 20% infantry combat ability, 20% morale and other, indirectly beneficial military bonuses such as yearly army tradition, less army tradition decay, lowered aggressive expansion impact and 25% manpower. The autonomy reduction from economic VERY MUCH suits playing wide like Russia. Plus it'll give you some tax modifier for early game and construction cost, and production efficiency for mid to late. Of course it also still has the dev cost at the end which is still really good even if it was nerfed Economic overall is a great option for Russia imo..

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